6. Game Systems

This section is currently a draft, and is subject to change.

This chapter describes DGA's game systems, some of which players interact with directly, but others reside solely within the Game’s model of the world.

6.1. Game Narrative

DGA's game narrative is outlined as follows:

DGA is set in a world of military technology and armed conflicts, where the player turns into a military commander who takes control over a weapon unit and has to find a proper way with it through battles — or die, i.e. quit the Game. No less, but no more. The Game doesn’t seek to make the player learn the military history, or memorise the characteristics of different weapons, or master tactical skills, or make money from the player. All this stuff matters, but, as at war, they all serve the one purpose: to help the player to know oneself to overcome oneself to subdue the enemy. That is the art of war.

DGA’s gameplay guides the player through the course of military service of the commander who rises from a young commander to experienced one and then to distinguished one. The Game arranges real-world environments and stages of the commander’s career around the main area: the battlefield, where the player’s character shall gain an edge over the enemy.

As the battles go on, the commander grows in experience, achievements, capabilities, and rises in ranks as well. Now communication and collaboration, tactical teamwork, group training, leadership skills, strategic vision come on the scene. Strong, effective leadership is underpinned by trust among players. Altogether, these qualities foster team camaraderie and embrace players into the Game’s community.

6.2. Main Game Systems

In the DGA Game the player interacts with the following main game systems.

Visible main systems with which the player interacts directly are as detailed below:

  1. User Mode System

  2. Garage System

  3. Technology Tree System

  4. Weapon Type System

  5. Country System

  6. Weapon Unit System

  7. Crew System

  8. Battle Mode System

  9. Battle Type System

  10. Battle System

  11. Team Coordination System

  12. Combat Experience System

  13. Cash System

  14. Team Communication System

  15. Teaming System

  16. Training System

  17. Barracks System

  18. Pause-Menu System.

Invisible main systems, which reside within the game world hiddenly, are as detailed below:

  1. Anti-Cheating System

  2. Matchmaking System

  3. Projectile Impact System

  4. Battlefield System

  5. Mob System.

6.3. Interactivity

In the DGA Game the player deals with the following forms of interaction.

Visible forms of interaction, which the player uses directly, are as detailed below:

  1. Loading Screen with Progress Bar

  2. Main Menu

  3. Options Menu

  4. Singleplayer Menu

  5. Multiplayer Menu

  6. Edit Server Parameters Menu

  7. Garage View

  8. Technology Tree View

  9. Weapon Type Selection Menu

  10. Country Selection Menu

  11. Weapon Unit Selection Menu

  12. Crew Selection Menu

  13. Barracks View

  14. Crew Recruitment Menu

  15. Crew Training Menu

  16. Battle Mode Selection Menu

  17. Battle Type Selection Menu

  18. Battle View

  19. Weapon Selection Menu

  20. Ammunition Selection Menu

  21. Battle Aiming Mode Selection Menu

  22. Battle Signal View

  23. Battle Score Menu

  24. Weapon Unit Upgrade Menu

  25. Weapon Unit Custom Menu

  26. Crew Custom Menu

  27. Cash Budgeting View

  28. Buy Menu

  29. Team Communication Menu

  30. Teaming View

  31. Pause Menu

  32. Statistics Window

  33. Report Bugs Menu

  34. Give Feedback Menu

  35. Player Reporting Menu.

Invisible forms of interaction (typed, gestural, mouse-based, etc.), which are not visible on the screen, are as detailed below:

  1. Weapon Unit Movement Control

  2. Weapons Control

  3. Struggle Aiming Mode

  4. Sniper Aiming Mode

  5. Grazing Aiming Mode

  6. Overhead Sight

  7. Grazing Sight

  8. Auto-Aiming Feature.

Any reference to a particular make, model, manufacturer, and/or version of weapon, gear or vehicle is made for historical accuracy only and does not indicate any sponsorship or endorsement of any trademark owner, weapon or vehicle manufacturer.

PEGI 7 Label PEGI Violence Label ESRB Everyone Label